![]() well, we'll be here all day if I was to talk about just how much exclusive-to-whatever cards are in the Yu-Gi-Oh franchise. There are a lot of promotional cards and side-packs and random little assorted stuff here and there, not to mention some cards that are exclusive to the Japanese version of the game, and. shit, 2014? Time flies, huh.Īnyway, I wiffle-waffled on how to do this review, because the card release of Yu-Gi-Oh is. I have dabbled in the game here and there by borrowing some of my friend's cards, and I've watched one of the newer seasons, Arc-V, back when it aired in. ![]() But we're not here to talk about the viability of cards or whatsits, and I am probably a couple decades out of the loop to understand the actual game as a whole. Seven or eight, depending on how you count the spinoffs or 'Season Zero' adaptations of the original Yu-Gi-Oh.Īnd, I must admit, that like many 90's kids, Yu-Gi-Oh was what drew me into trading card games. And return it did, that it basically ended up being the main plot almost to the exclusion of all other aspects of the manga.Ī deal with a toy company to produce actual collectible TCG's and a very popular anime adaptation later, Yu-Gi-Oh ended up surprisingly being one of the longest-running TCG's out there, and has, at the time of writing, six separate anime seasons. Originally starting off as just a manga about a kid with an evil alter ego that's secretly the spirit of an ancient, forgotten Egyptian Pharaoh who challenges evil people to 'shadow games', one aspect of Yu-Gi-Oh (the title literally meaning 'King of Games') ended up overpowering everything else: a trading card game, based very, very loosely on Magic: The Gathering, that fans demanded return. And since I've got a bit of practice with Pokemon, Digimon and other assorted video games, I'm going to do Yu-Gi-Oh now! Yu-Gi-Oh is. So I've been meaning to do this for a while.
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